Very Creative
Like the integration of video and typing game. Speaking of the video, that is a better fucking video than most professional crap that gets put out these days so props on that as well.
Very Creative
Like the integration of video and typing game. Speaking of the video, that is a better fucking video than most professional crap that gets put out these days so props on that as well.
much appreciated - i'll tell Ian (who shot the vid)
Nice simple defense game
Good difficulty, smooth graphics and responsive controls. My biggest complaint though is that you need to make bigger enemies worth more points (aka the trucks shouldnt be worth as much as the infantry). Other than that minor detail I dont see anything wrong with the game.
Out of over 20 people I had test the game so I could get their feedback NOBODY suggested that yet it seems so simple! If somebody had suggested it then I would've done it!
I will do so in the next one :)
Great game with some crippling flaws
Really good game, great idea, nice graphics, good sound. But it has some huge problems.
1. Enemies get stronger and more numerous as waves progress, your men dont because they always walk right into the enemy base and get killed.
2. You move wayyyyyy to slow, and the places you need to get are too far apart to reach before the next wave starts. While i understand this is sort of saying "either heal, repair, or upgrade" come harder waves you dont have time to do any of those.
3. Time between waves is too short, eventually its impossible to fall back to base, buy things, fight and heal because enemies from last 4 waves still arent dead.
4. Need some indicatro of where splash damage actually is, instead of an invisible AOE that hits you when you think you are dodgeing.
1. Umm i unexperienced in AI, sorry it my best effort
2&3. I set the game defend at begining, attack at last
4. nice tips
Great small time killer
Really basic, but in a good way. Its original which is a plus. The only imporvment I can really suggest is to add power ups or something of the sort.
Two of my objectives were to a) make a game that could be picked up near instantly and b) was fairly uniform so that I could attach a high score table to it and the highscores wouldn't just be people who got alot of powerups. =)
Thanks for the review.
Talk about multi-tasking
Good fun, and rather simple. Maybe have a few random powerup type things besides just picking up stars to add a bit more intrest to the game, because after you have about 30 balls it starts getting a little crowded and annoying.
Kool, thanks for the review!
Great take on this style of game
Just as I was starting to get annoyed with the looping backround music I eat one of those flashing nuts... boy that tripped me out.
im glad it tripped you out thats what we wanted :D
A big let down
I was hoping for a great freaky game in the style of exmortis. It started out that way, nice erie ambient noise, slightly predicatble jump scares, development of a spooky story with well done atmospheric effects.
But then it just kinda ended, nothing really freaky ever happened, no story was really created, and it was way to short and easy.
It was going so well too :(
Sorry to hear you were disappointed. This was our first shot at this kind of game and we've learned a lot. Hopefully the next one will be better.
Awsomely fun
When the flip happened though, I felt my brain rollover. Didnt last long after that.
Hehe ;D
Six Parts Seven! GODSPEED! MOGWAI!! ALBUM LEAF!!!
I LOVE YOUR MUSICAL TASTES!! (except for new found glory and the likes.)
I had you in mind. :p
What comes after L? .... ... BOW!
Age 38, Male
Aquatic BB Stacking
MICA
USA
Joined on 2/12/01